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Wednesday 10 October 2012

The Portable Wargame: 20th century version now online!

It took me some time to find the latest draft of the 20th century version of my PORTABLE WARGAME rules on my computer ... but I managed it, and now they are available in PDF format as a download from my PORTABLE WARGAME website here.

12 comments:

  1. I've downloaded these already! Thanks Bob.

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  2. Thanks Bob! I'll put these to work this evening.

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  3. Phil Broeders,

    I hope that you find them useful.

    All the best,

    Bob

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  4. Steven Page,

    I hope that you enjoy using them. They are not perfect ... but they seem to work fairly well.

    All the best,

    Bob

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  5. Hi Bob,
    I have a question (I always have questions...).
    What constitutes "cover"?

    For non-artillery fire:
    "Only Mortar and Infantry Gun Units can fire into woods, built-up areas, and fortifications."
    But the Non-Artillery Fire table includes a row for MGs firing into cover. It seems contradictory.

    How would you class trenches, as Cover or Fortifications?
    And same for foxholes? [Speaking of which, you should add a rule for digging in. Hint hint nudge nudge.]

    Thanks for the updated rules. It's always interesting watching them evolve. I have to make a grid so I can get out my 20mm kit to try these.

    Regards,
    John

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  6. The Ferryman (John),

    First an explanation. I wrote the 'modern' version of my PW rules over a year ago, and have since been working on a somewhat different wargame design. Therefore I am not totally 'up to speed' with regard to the particular of the rules that I made available. Please bear this in mind when I give my answers to your questions.

    I would define 'cover' as any vertical obstacle to LOS and I would include trenches, foxholes, hedges, walls AND woods, built-up areas, and fortifications.

    Bearing this in mind MGs can fire at Units in cover but NOT at Units in woods, built-up areas, and fortifications. If I ever re-draft these rules I will try to make this clearer.

    If I ever 'revisit' the 'modern' version of the PW rules, I will try to add some field engineering rules (including some digging-in rules).

    I hope that you can still enjoy using these rules, despite these minor omissions.

    All the best,

    Bob

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  7. Bob thanks for posting these.They cheered up a busy "Parent's Night" day at school.I have sent off for Freikorps and their opponents in 15mm on the strength of the rules.
    cheers
    Alan

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  8. Thanks, Bob.
    No worries -- all rules are a work in progress. And most of us old-timers tinker with any rules we get, anyway. I have your original 20thC PW rules (before PW was even PW, I think), and these are a definite improvement. Well done.

    Plus, there was always the possibility that my questions would get you thinking about the rules, and then you would want to set up a game, and then I could read about it. ;o)

    Regards,
    John

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  9. Tradgardmastare (Alan),

    The joys of Parents Evenings! I am so glad that I no longer have to do them. I am very pleased that my rules gave you some enjoyment on such a trying evening.

    I look forward to hearing more about you PW project.

    All the best,

    Bob

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  10. The Ferryman (John),

    The recent upsurge of interest in PW is giving me pause for thought ... and I have a sneaking feeling that I will be revisiting PW sooner rather than later!

    All the best,

    Bob

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  11. I just finished a WW2 game between Canadians with two 25pdrs and Germans with a pair of PzIVs. HM's forces held on narrowly.

    I like the variable activation rolls,and the distinction between "direct" and "indirect" fire for artillery. "Scatter" is a good feature as well.

    How about a SPG unit: move 1 grid, CCP-2, Weapon Range based on gun type?

    Good work, again, Bob. This is a fun set of rules.

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  12. Steven Page,

    I sounds like it was a reasonably balanced (and enjoyable) battle.

    I hope to look at revising the PW:Modern rules sometime very soon, and I will bear your suggestion about self-propelled artillery in mind.

    All the best,

    Bob

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